It's rather interesting that TAR Australia is introducing it's own game elements not found in the US version, such as the Salvage Pass and the Voted U-Turn. I quite liked the Salvage Pass and Voted U-Turn. I also quite liked how they handled the Fast Forward, which wasn't so much on a first come, first serve basis, as there was a good chance of a team not willing to do the Fast Forward.
It also brought back the Intersection and Yield. The Intersection was a nice idea implemented wrong. Since it always came at places where teams arrived one by one, it basically meant that each odd arriving team was delayed until the next even arriving team arrived, without there really being much teamwork involved. There was also little choice in teammates, as it was stupid to not take the first opportunity available. It also caused one team to practically Yield themselves, as they had to wait for the team that they Yielded just before the Intersection.
Had they been located directly after a catch-up point early into an episode, so that teams actually had to decide who they'd pair up with, and lasted a little longer than just one task, they would've been much more interesting.